互动性
直播流媒体
愉快
心理学
脉冲(物理)
计算机科学
广告
多媒体
业务
量子力学
神经科学
物理
作者
Herning Indriastuti,Tetra Hidayati,Asnawati Asnawati,Dwi Martiyanti,Astried Rusty Febri Ayu,Lennora Putit
出处
期刊:Economics (Bijeljina)
日期:2024-09-25
卷期号:12 (3): 279-291
被引量:7
标识
DOI:10.2478/eoik-2024-0047
摘要
Abstract Live streaming is a new experience for customers to make online purchases because it is real-time, this has led to a surge in live shopping in e-commerce. The purpose of this study investigates the impulsive shopping behavior of Generation Z during live streaming, which is influenced by real-time interaction variables and bridged by stimulus, cognitive and emotional pleasure. The research method used a purposive sampling technique to collect 119 participants through an online survey. Data analysis was carried out using Smart-PLS software. The test results in this study state that real-time interactivity has a positive and significant effect on perceived enjoyment felt by consumers when watching live streaming shopping and perceived enjoyment has a positive - significant effect on consumer impulse buying behavior when live streaming. The indirect finding of the perceived enjoyment variable can bridge the gap in the relationship between real-time interactivity and impulse buying behavior. The contribution of this research provides an understanding of the impulsive buying behavior of the live-streaming shopping domain by increasing the interesting interaction through Stimulus Organism Response Theory. Business implications could focus on improving the quality of real-time interactions and promoting limited-time live-streaming intent using live streaming e-commerce platforms.
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