创造力
多模态
数字素养
读写能力
批判性识字
作文(语言)
模式治疗法
多媒体
计算机科学
符号学
视觉素养
多模式学习
多通道交互
数学教育
心理学
社会符号学
数字媒体
人机交互
教育学
定性研究
信息素养
计算机辅助通信
日常生活
作者
Shen, Yanan,Ab Jalil, Habibah,Jamaluddin, Rahimah
摘要
Digital gameplay and digital multimodal composition (DMC) are promising multimodal literacy practices. Nevertheless, research on their incorporation in literacy classrooms to foster students’ multimodal literacy skills is lacking. This qualitative case study explored how two groups of Chinese adolescents used multimodal literacy in digital game-based multimodal composition and assumed their role as critical and creative prosumers. Through a 16-session project, the participants used tablets to collaboratively produce short game videos based on design resources obtained during their digital gameplay. The students demonstrated multimodal literacy through understanding, interpreting and applying multimodal semiotic modes for representational, interpersonal, and compositional meaning-making. Furthermore, they played a multifaceted role as prosumers, including critical gamers, reflective video editors, creative designers, and knowledgeable contributors to the gaming community. This study suggested that incorporating digital games for DMC practice is a valuable opportunity for multimodal literacy learning, cultivating students’ criticality and creativity for active participation in the digital era.
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