冒险
独创性
公民新闻
服务(商务)
心理学
体验式学习
焦点小组
非正式学习
计算机科学
多媒体
营销
教育学
万维网
社会心理学
业务
创造力
操作系统
作者
Tien‐Yu Hsu,Hsin‐Yi Liang
出处
期刊:Library Hi Tech
[Emerald Publishing Limited]
日期:2021-03-31
卷期号:40 (5): 1226-1243
被引量:19
标识
DOI:10.1108/lht-08-2020-0198
摘要
Purpose This study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return visits. This study aims to provide a single service with flexible learning content matching the diverse needs and preferences for different ages. The contextual influences are considered to promote participatory experiences and meaningful social interactions. An experiment is conducted herein to understand how visitors of different ages experience the museum's services as well as to address the design issues in aiming to satisfy the different age groups' needs. Design/methodology/approach A UGBMLS, which includes a real-world adventure game system with flexible learning content and various types of learning support, was provided for different age groups. To investigate how the visitors of different ages evaluate their experiences with the UGBMLS, a mixed-method study was conducted. In total, two questionnaires were employed to examine the visitors' museum experiences and subjective measurements of cognitive load. In addition, observation and group interviews were used to explain the quantitative results. Findings The results show that the UGBMLS can engage diverse visitors of different ages in museum visits and promote their revisit motivations. However, there are significant differences among different age groups. The design issues in seeking to satisfy the diverse needs of different age groups are noted. Practical implications This study provides a feasible and cost-effective approach to support diverse visitors of different ages learning in museums. Originality/value This study provides an effective solution for engaging diverse visitors of different ages with a unified service. The results can be used to better understand the needs of different age groups and to effectively improve their museum experiences, thereby boosting their motivation regarding return visits. This study provides a feasible and cost-effective approach to support diverse visitors' learning in museums.
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