判别式
极小极大
计算机科学
感知器
推论
人工智能
生成语法
机器学习
样品(材料)
生成模型
错误
人工神经网络
数学优化
数学
化学
政治学
法学
色谱法
作者
Ian Goodfellow,Jean Pouget-Abadie,Mehdi Mirza,Bing Xu,David Warde-Farley,Sherjil Ozair,Aaron Courville,Yoshua Bengio
出处
期刊:Cornell University - arXiv
日期:2014-01-01
被引量:4111
标识
DOI:10.48550/arxiv.1406.2661
摘要
We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the probability that a sample came from the training data rather than G. The training procedure for G is to maximize the probability of D making a mistake. This framework corresponds to a minimax two-player game. In the space of arbitrary functions G and D, a unique solution exists, with G recovering the training data distribution and D equal to 1/2 everywhere. In the case where G and D are defined by multilayer perceptrons, the entire system can be trained with backpropagation. There is no need for any Markov chains or unrolled approximate inference networks during either training or generation of samples. Experiments demonstrate the potential of the framework through qualitative and quantitative evaluation of the generated samples.
科研通智能强力驱动
Strongly Powered by AbleSci AI