可用性
具身认知
计算机科学
可用性工程
产品(数学)
人机交互
产品设计
背景(考古学)
网站的可用性
可用性目标
知识管理
人工智能
数学
古生物学
几何学
生物
作者
Xinheng Song,Zengjun Lu
出处
期刊:AHFE international
日期:2022-01-01
摘要
Combining embodied cognition theory and exploring innovative forms of interaction in the context of smart manufacturing, a Chinese Fan Museum science popularization interactive device was designed to provide an embodied experience. A usability evaluation model is constructed for the interactive device to evaluate the usability of the device, which will help to improve the product in the early and middle stages of its development and identify usability problems. Embodied cognition theory is applied to the interactive design of the museum science popularization information. Kansei Engineering evaluation and fuzzy analytic hierarchy process are used to evaluate and analyze the usability of the product. A usability evaluation system was constructed. The results show that the overall usability of the product is between good and excellent, and is satisfactory to users. It is feasible to explore the design of museum science popularization interaction with embodied cognition theory, and the evaluation system constructed for this product can also provide an accurate evaluation of the usability of the product and provide a reference for product upgrading and innovation.
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