工作台
手势
计算机科学
接口(物质)
人机交互
对象(语法)
增强现实
自然用户界面
虚拟现实
计算机视觉
用户界面
人工智能
可视化
用户体验设计
用户界面设计
最大气泡压力法
气泡
并行计算
操作系统
作者
Bastian Leibe,Thad Starner,William Ribarsky,Zachary Wartell,David M. Krum,Brad Singletary,Larry F. Hodges
标识
DOI:10.1109/vr.2000.840358
摘要
The Perceptive Workbench enables a spontaneous, natural and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that eliminate the need for wired input devices and wired tracking. Objects are recognized and tracked when placed on the display surface. Through the use of multiple light sources, the object's 3D shape can be captured and inserted into the virtual interface. This ability permits spontaneity since either preloaded objects or those objects selected on-the-spot by the user can become physical icons. Integrated into the same vision-based interface is the ability to identify 3D hand position, pointing direction and sweeping arm gestures. Such gestures can enhance selection, manipulation and navigation tasks. In this paper, the Perceptive Workbench is used for augmented reality gaming and terrain navigation applications, which demonstrate the utility and capability of the interface.
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