付款                        
                
                                
                        
                            业务                        
                
                                
                        
                            产业组织                        
                
                                
                        
                            产品(数学)                        
                
                                
                        
                            外部性                        
                
                                
                        
                            网络效应                        
                
                                
                        
                            软件                        
                
                                
                        
                            实证研究                        
                
                                
                        
                            营销                        
                
                                
                        
                            计算机科学                        
                
                                
                        
                            微观经济学                        
                
                                
                        
                            经济                        
                
                                
                        
                            财务                        
                
                                
                        
                            操作系统                        
                
                                
                        
                            哲学                        
                
                                
                        
                            认识论                        
                
                                
                        
                            数学                        
                
                                
                        
                            几何学                        
                
                        
                    
                    
            出处
            
                                    期刊:Review of Network Economics
                                                         [De Gruyter]
                                                        日期:2003-01-01
                                                        卷期号:2 (3)
                                                        被引量:530
                                
         
        
    
            
            标识
            
                                    DOI:10.2202/1446-9022.1026
                                    
                                
                                 
         
        
                
            摘要
            
            Multi-sided platform markets have two or more different groups of customers that businesses have to get and keep on board to succeed. These industries range from dating clubs (men and women), to video game consoles (game developers and users), to payment cards (cardholders and merchants), to operating system software (application developers and users). They include some of the most important industries in the economy. A survey of businesses in these industries shows that multi-sided platform businesses devise entry strategies to get multiple sides of the market on board and devise pricing, product, and other competitive strategies to keep multiple customer groups on a common platform that internalizes externalities across members of these groups.
         
            
 
                 
                
                    
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