Evolutionary programming is a method for simulating evolution that has been investigated for almost 40 years. When originally introduced, the available computing equipment was quite slow and difficult to use as measured by current standards. This paper provides a series of experiments that follow the framework of the original approach from the early 1960s, brought up to date with current computing machinery. A brief review of evolutionary programming and its relationship to other methods of evolutionary computation, specifically genetic algorithms and evolution strategies, is also offered.