主动学习(机器学习)
计算机科学
分类学(生物学)
混合学习
多媒体
模式
在线学习
数字化学习
体验式学习
教育技术
混合学习
数学教育
同步学习
订单(交换)
数字本机
数字媒体
互联网
学习风格
教育学
人机交互
计算机辅助通信
电子学习
知识管理
标识
DOI:10.1108/979-8-88730-696-420251006
摘要
E-learning has grown significantly over the past 20 years, and more instruction in higher education is occurring either wholly online or in hybrid modes. However, implementing active learning through these modalities can be complicated by the dual realities of instructors’ reticence and insecurities, and students’ anxiety about the experience. Furthermore, learning and navigating digital technologies can be challenging for both teachers and students. Drawing on my own experiences with instructing students within live online classes, this chapter outlines how standard BOPPPS lesson plans can be tailored via digital activities to promote active learning that meets all the skill levels on the Bloom’s digital taxonomy. In so doing, this chapter furnishes Bloom’s digital taxonomy with empirical strategies for achieving both higher and lower order learning objectives, and it contributes to educators’ efficacies with and capacities to design active online courses that enhance students’ learning experiences.
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