影响力营销
直播流媒体
溪流
业务
广告
利润(经济学)
营销
计算机科学
微观经济学
经济
多媒体
关系营销
市场营销管理
计算机网络
作者
Yufeng Huang,Ilya Morozov
出处
期刊:Marketing Science
[Institute for Operations Research and the Management Sciences]
日期:2025-02-20
卷期号:44 (4): 916-932
被引量:7
标识
DOI:10.1287/mksc.2022.0400
摘要
Live streaming of video games has a small and positive effect on consumers’ usage and purchases of these games, suggesting that most games do not profit from sponsoring live streams by influencers.
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