可视化
虚拟现实
计算机科学
产品(数学)
人机交互
感知
忠诚
产品设计
新产品开发
过程(计算)
多媒体
人工智能
心理学
数学
电信
几何学
营销
神经科学
业务
操作系统
作者
Almudena Palacios-Ibáñez,Francisco Felip Miralles,Julia Galán,Carlos García-García,Manuel Contero
出处
期刊:Electronics
[Multidisciplinary Digital Publishing Institute]
日期:2023-07-12
卷期号:12 (14): 3051-3051
被引量:6
标识
DOI:10.3390/electronics12143051
摘要
The availability and affordability of consumer virtual reality (VR) devices have fueled their adoption during the product design process. High fidelity virtual prototypes can be created more quickly and are more cost-effective than using traditional methods, but certain product features are still difficult to evaluate, resulting in perceptual differences when a product is assessed using different visualization techniques. In this paper, we report two case studies in which a group of participants evaluated different designs of a product typology (i.e., a watering can) as presented in VR, VR with passive haptics (VRPH) and in a real setting (R) for the first case study, and VR and R for the second case study. The semantic differential technique was used for product evaluation, and an inferential statistical method using aligned rank transform (ART) proceedings was applied to determine perceptual differences between groups. Our results showed that product characteristics assessed by touch are the most susceptible to being affected by the environment, while the user background can have an effect in some product features.
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