目镜
住宿
投影(关系代数)
立体视
光学
全息术
全息显示器
计算机视觉
立体显示器
光圈(计算机存储器)
计算机图形学(图像)
会聚(光学)
人工智能
计算机科学
物理
镜头(地质)
声学
算法
作者
Weitao Song,Xinan Liang,Shiqiang Li,Parikshit Moitra,Xu Jia,Emmanuel Lassalle,Yuanjin Zheng,Yongtian Wang,Ramón Paniagua‐Domínguez,Arseniy I. Kuznetsov
标识
DOI:10.1002/adom.202202348
摘要
Abstract Most of current commercial near‐eye 3D displays use traditional stereoscopic approach to generate the 3D information. A well‐known issue for this type of technology is the vergence and accommodation conflict, which leads to visual confusion and fatigue for the viewer. To address this problem, a proof‐of‐concept solution based on retinal projection technology has been developed to provide accommodation‐free virtual images by using a small aperture (360 µm × 360 µm) transparent Huygens’ metasurface hologram as the display device. The virtual image is generated using a visible laser illuminating a metasurface hologram, which is then directly projected onto the retina using an optical see‐through eyepiece. Using this concept, this work experimentally demonstrates a compact and wearable near‐eye display of light weight (≈50 g, including spectacle frames, light source, and battery) creating accommodation‐free images (clear ranging from 0.5 to 2 m), overlaid with the real world and directly viewed by naked eye. To do so, a new design method is introduced for retinal projection near‐eye displays that, inherently, is able to solve the vergence‐accommodation conflict using a small aperture Huygens’ metasurface hologram.
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