强化学习
计算机科学
人工智能
钢筋
机器学习
认知科学
心理学
社会心理学
作者
David Silver,Thomas Hubert,Julian Schrittwieser,Ioannis Antonoglou,Matthew Lai,Arthur Guez,Marc Lanctot,Laurent Sifre,Dharshan Kumaran,Thore Graepel,Timothy Lillicrap,Karen Simonyan,Demis Hassabis
出处
期刊:Science
[American Association for the Advancement of Science (AAAS)]
日期:2018-12-06
卷期号:362 (6419): 1140-1144
被引量:3366
标识
DOI:10.1126/science.aar6404
摘要
One program to rule them all Computers can beat humans at increasingly complex games, including chess and Go. However, these programs are typically constructed for a particular game, exploiting its properties, such as the symmetries of the board on which it is played. Silver et al. developed a program called AlphaZero, which taught itself to play Go, chess, and shogi (a Japanese version of chess) (see the Editorial, and the Perspective by Campbell). AlphaZero managed to beat state-of-the-art programs specializing in these three games. The ability of AlphaZero to adapt to various game rules is a notable step toward achieving a general game-playing system. Science , this issue p. 1140 ; see also pp. 1087 and 1118
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