功能可见性
连续性
互动性
结构方程建模
心理学
自治
持续性
独创性
知识管理
背景(考古学)
框架(结构)
计算机科学
社会心理学
工程类
多媒体
政治学
生态学
古生物学
结构工程
机器学习
创造力
法学
认知心理学
生物
作者
Helen S. Du,Xiaobo Ke,Christian Wagner
出处
期刊:Industrial Management and Data Systems
[Emerald (MCB UP)]
日期:2020-02-14
卷期号:120 (4): 692-713
被引量:89
标识
DOI:10.1108/imds-09-2019-0517
摘要
Purpose This research draws on goal framing theory and gamification affordance to understand how gamification design encourages users' continuous usage of information systems (IS) to perform proenvironmental behaviors. Design/methodology/approach Survey data ( N = 307) were collected from users of a gamified IS designed for environmental protection. The research model was examined with structural equation modeling. Findings Satisfying users' demand on green effectiveness, enjoyment, and social gain directly/indirectly predicts users' intention to continue to utilize the gamified IS for proenvironmental behaviors. Moreover, gamification affordance of autonomy support, visibility of achievement, competition, and interactivity influences the satisfaction of the users' relevant demands. Originality/value This research contributes to the IS research for environmental sustainability at the individual level. Specifically, this research extends the understanding of users' decision-making on continuance and the role of gamification design in the context of gamified IS developed for environmental conservation.
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