流量(数学)
人机交互
会话(web分析)
计算机科学
结构方程建模
关系(数据库)
协作学习
任务(项目管理)
考试(生物学)
心理学
多媒体
知识管理
机器学习
万维网
工程类
生物
数据库
古生物学
系统工程
数学
几何学
作者
Paul van Schaik,Stewart Martin,Michael Vallance
标识
DOI:10.1111/j.1365-2729.2011.00455.x
摘要
Abstract In contexts other than immersive virtual environments, theoretical and empirical work has identified flow experience as a major factor in learning and human–computer interaction. Flow is defined as a ‘holistic sensation that people feel when they act with total involvement’. We applied the concept of flow to modeling the experience of collaborative learning in an immersive virtual environment. The aims were, first, to psychometrically evaluate a measurement model of flow and, second, to test a structural model of flow. Pairs of small teams engaged in collaborative problem‐solving tasks while communicating by way of an immersive virtual environment. Flow was measured after each session, using Guo and Poole's inventory for measuring flow in human–computer interaction. In relation to the first aim, partial‐least‐squares analysis demonstrated strong evidence for the measurement model. In relation to the second aim, the structural model was supported: the effect of learning‐task characteristics on flow experience was mediated by its precursors, with extraneous variables held constant. It is reasoned that the experiment and resultant analysis of this work contributes to the development of measurement models and structural models of flow in immersive virtual environments.
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