Generative design of bamboo furniture combining game theory and AI-generated content

竹子 生成语法 内容(测量理论) 生成设计 制浆造纸工业 材料科学 建筑工程 计算机科学 工艺工程 生化工程 人工智能 复合材料 工程类 数学 数学分析 相容性(地球化学)
作者
Jing Liu,Honghe Gao,Olga Yezhovа
出处
期刊:Bioresources [North Carolina State University]
卷期号:20 (4): 8611-8631
标识
DOI:10.15376/biores.20.4.8611-8631
摘要

Consumers tend to purchase and use furniture products that fulfill their emotional needs. However, existing bamboo furniture design departments lack a systematic and scientific approach to morphological design, and their innovation capabilities remain insufficient. This study proposes a generative design method for bamboo furniture that integrates Game Theory (GT) with AI-Generated Content (AIGC), grounded in Kansei Engineering. This approach aims to assist design departments in developing creative products that align with consumers’ emotional needs, thereby fostering sustainable consumption and advancing the bamboo furniture industry. First, consumer-driven Kansei words were collected and categorized. Then, subjective and objective weight values of consumer requirements were calculated using Grey Relational Analysis (GRA) and entropy, respectively. Based on GT, a comprehensive weight value was determined to accurately identify key consumer requirements. Next, Diffusion Models in AIGC technology were employed to generate new furniture images, followed by morphological deconstruction. Finally, a House of Quality based on Fuzzy Quality Function Deployment was constructed to establish the mapping relationship between key consumer requirements and new morphological elements, determining the optimal furniture design parameters. The proposed method integrates the strengths of both subjective and objective approaches, enhancing the accuracy and scientific rigor of design decision-making.
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