已入深夜,您辛苦了!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!祝你早点完成任务,早点休息,好梦!

Unlocking the power of gamification: Video game-based breathing vs. conventional breathing exercises on pulmonary and extrapulmonary features in children with asthma

医学 哮喘 呼吸 电子游戏 物理疗法 功率(物理) 麻醉 内科学 多媒体 计算机科学 量子力学 物理
作者
Hikmet Uçgun,Buket Akıncı,Sena Teber,Güzin Kaya Aytutuldu,Ömer Akçal
出处
期刊:Journal of Asthma [Taylor & Francis]
卷期号:62 (4): 725-736 被引量:2
标识
DOI:10.1080/02770903.2025.2472352
摘要

OBJECTIVE: The benefits of incorporating breathing exercises as an adjunct to medical treatment in the management of asthma are well established. Video game-based interventions are notable for the additional advantages they offer to children with chronic respiratory diseases; however, research specifically focusing on children with asthma remains limited. This study aimed to compare the effects of video game-based breathing exercises and conventional breathing exercises on pulmonary and extrapulmonary features in children with asthma. METHODS: Thirty-four children with asthma aged 8-18 years were randomly divided into gamification group (GG) and control group (CG). The GG performed video game-based breathing exercises and the CG performed conventional breathing exercises 5 days a week for 8 wk. Pulmonary function, respiratory and peripheral muscle strength, functional capacity, dyspnea, fatigue, asthma control, and quality of life were assessed at baseline and after 8 wk of training. RESULTS: Pulmonary function, respiratory and peripheral muscle strength, functional capacity, and total and physical dimensions of both fatigue and quality of life improved in both GG and CG; however, the improvement in the GG was greater. Significant changes in inspiratory capacity and improvement in dynamic hyperinflation were found only in the GG. Both methods were insufficient in improving dyspnea and asthma control. CONCLUSION: While breathing exercises are beneficial for children with asthma in improving pulmonary and extrapulmonary features, the video game-based method may provide further improvements. More importantly, the video game-based method is superior to the conventional method as it is also successful in improving dynamic hyperinflation.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
是椰发布了新的文献求助10
刚刚
大气的玉米完成签到,获得积分10
1秒前
1秒前
戴和家发布了新的文献求助10
2秒前
linr_terran完成签到,获得积分10
2秒前
高高的蚂蚁关注了科研通微信公众号
6秒前
研研发布了新的文献求助10
7秒前
辛勤幻竹完成签到,获得积分10
8秒前
10秒前
侧柏叶完成签到,获得积分10
10秒前
11秒前
Hayat发布了新的文献求助30
12秒前
12秒前
JIAYU完成签到,获得积分10
13秒前
戴和家完成签到,获得积分10
14秒前
ayuziya发布了新的文献求助10
14秒前
JIAYU发布了新的文献求助10
15秒前
TCMning发布了新的文献求助10
17秒前
19秒前
77完成签到 ,获得积分10
20秒前
xxxxxxxxx完成签到 ,获得积分10
23秒前
秦凯莉关注了科研通微信公众号
24秒前
25秒前
haha完成签到 ,获得积分10
25秒前
29秒前
赘婿应助JIAYU采纳,获得10
29秒前
野性的飞绿完成签到,获得积分20
31秒前
陈二坎完成签到 ,获得积分10
31秒前
33秒前
Fajr完成签到,获得积分10
36秒前
36秒前
魁梧的开山完成签到 ,获得积分10
38秒前
cdercder应助Simpler采纳,获得10
39秒前
JamesPei应助Simpler采纳,获得10
39秒前
英姑应助Simpler采纳,获得10
39秒前
无花果应助Simpler采纳,获得10
39秒前
贪玩的秋柔完成签到,获得积分0
40秒前
DH发布了新的文献求助10
41秒前
41秒前
41秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
China Pluperfect I: Epistemology of Past and Outside in Chinese Art 520
Matrix Methods in Data Mining and Pattern Recognition Second Edition 510
基于锂离子电池正极材料回收的绿色溶剂开发及工程化应用研究 500
Auslegungsgeschichte 500
Cosmos as Art Object: Studies in Plato's Timaeus and Other Dialogues 500
Middle East Patterns 444
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7639510
求助须知:如何正确求助?哪些是违规求助? 9212785
关于积分的说明 19762761
捐赠科研通 7206141
什么是DOI,文献DOI怎么找? 3276031
关于科研通互助平台的介绍 2437585
邀请新用户注册赠送积分活动 2273340