忠诚
调解
价值(数学)
背景(考古学)
游戏开发者
博弈机制
营销
游戏设计
广告
业务
计算机科学
多媒体
社会学
地理
考古
机器学习
社会科学
作者
Yu Hua Cui,Jingyi Li,Yueyao Zhang
标识
DOI:10.1016/j.techfore.2022.121495
摘要
Video games, as a fast-growing industry in the experience economy, have gathered numerous game prosumers (playbors), who have created value for game enterprises. However, few studies have been conducted on the mechanism of game loyalty of playbors. This study investigates the effects of game experience and fanwork creation on game loyalty through the mediation effect of three types of perceived value: functional, hedonic, and intrinsic value. Based on the Chinese video game industry, the analysis shows that game experience and fanwork creation positively influence playbors' game loyalty. Further, while intrinsic value plays a partial mediating role between game experience and game loyalty, it has a complete mediation effect between fanwork creation and game loyalty. Our findings have important implications for engagement and loyalty research in the context of the Chinese video game industry.
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