电脑鼠标
脑瘫
游标(数据库)
计算机科学
非线性系统
模拟
曲率
非线性模型
物理医学与康复
人工智能
任务(项目管理)
一致性(知识库)
心理学
控制理论(社会学)
人机交互
数学
医学
工程类
控制(管理)
几何学
系统工程
量子力学
物理
作者
Amur Almanji,Alex Payne,Robert Amor,T. Claire Davies
标识
DOI:10.1109/tnsre.2014.2377692
摘要
This paper provides a detailed model for analyzing movement time performance during rapid goal-directed point- and-click motions with a computer mouse. Twelve typically developed individuals and eleven youths with cerebral palsy conducted point and click computer tasks from which the model was developed. The proposed model is nonlinear and based on both system (target width and movement amplitude) and human effects (erroneous clicks, number of submovements, number of slip-offs, curvature index, and average speed). To ensure successful targeting by youths with cerebral palsy, the index of difficulty was limited to a range of 1.58 - 3.0 bits. For consistency, the same range was used with both groups. The most significant contributing human effect to movement time was found to be the curvature index for both typically developed individuals and individuals with cerebral palsy. This model will assist in algorithm development to improve cursor speed and accuracy for youths with cerebral palsy.
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