广告
游戏娱乐
社会化媒体
业务
媒体内容
心理学
多媒体
计算机科学
政治学
万维网
法学
作者
Mitchell J. Lovett,Richard Staelin
出处
期刊:Marketing Science
[Institute for Operations Research and the Management Sciences]
日期:2016-01-01
卷期号:35 (1): 142-157
被引量:162
标识
DOI:10.1287/mksc.2015.0961
摘要
We study three ways firms can communicate about their brands—paid media (advertising), earned media (word of mouth and online social media), and owned media (brand websites and other owned content)—and the roles these media types play in reminding (i.e., activating memory), informing (i.e., learning their tastes for the brand), or enhancing enjoyment (e.g., gaining additional utility from socializing about the brand). We do this for a new TV show setting using a data set that contains reported viewing, exposures, expectations, and experiences. We present descriptive analyses and results from a new structural model, which indicate that earned media is more impactful than paid and owned media per exposure. However, paid media has far more exposures, so for a given percentage increase, paid media’s influence dominates earned and owned media. Earned media operate primarily through enhancing enjoyment, whereas paid media operate through reminding and owned media through reminding, but discourage live viewing. We find that media exposures help consumers learn about how well they will like the program. However, this learning can either increase or decrease the expected liking, and in our data the average audience effects are negligible. Overall, we find that earned and paid media play a central role in developing and maintaining entertainment brands.
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