心理学
情绪反应
情感配价
价(化学)
虚拟现实
反应性(心理学)
运动(物理)
认知心理学
发展心理学
社会心理学
认知
计算机视觉
计算机科学
人工智能
化学
神经科学
有机化学
替代医学
病理
医学
作者
Christos Mousas,Dimitris Anastasiou,Ourania Spantidi
标识
DOI:10.1016/j.chb.2018.04.036
摘要
The aim of this study was to examine the influence of appearance and motion of virtual characters on students' emotional reactions. We used four different virtual reality (VR) conditions with different combinations of appearance and motion: that is, a regular-male and zombie-male virtual character each assigned to low- and high-amplitude motion. Participants were asked to wear a head-mounted display (HMD) and observe the virtual content. Immediately after viewing each of the four stimuli, participants were asked questions about their emotional reactions in terms of reactivity (intensity) and subjective valence. Both the appearance and the motion of the virtual characters significantly affected participants' (a) emotional valence in a dynamic pattern and (b) emotional intensity, with reactions to subjectively aversive and/or active stimuli as more negative than reactions to neutral and/or passive stimuli. Females showed significantly higher levels of negative emotional intensity to all virtual characters and negative emotional valence (lower likeability) to aversive characters. Implications for further research, and gender and cultural considerations are discussed.
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