计算机科学
内存占用
渲染(计算机图形)
纹理记忆
解码方法
块(置换群论)
人工神经网络
数据压缩
计算机图形学(图像)
人工智能
计算机硬件
软件渲染
绘图
算法
三维计算机图形学
数学
操作系统
几何学
作者
Clément Weinreich,Luke de Oliveira,Antoine Houdard,Georges Nader
摘要
Abstract Neural materials typically consist of a collection of neural features along with a decoder network. The main challenge in integrating such models in real‐time rendering pipelines lies in the large size required to store their features in GPU memory and the complexity of evaluating the network efficiently. We present a neural material model whose features and decoder are specifically designed to be used in real‐time rendering pipelines. Our framework leverages hardware‐based block compression (BC) texture formats to store the learned features and trains the model to output the material information continuously in space and scale. To achieve this, we organize the features in a block‐based manner and emulate BC6 decompression during training, making it possible to export them as regular BC6 textures. This structure allows us to use high resolution features while maintaining a low memory footprint. Consequently, this enhances our model's overall capability, enabling the use of a lightweight and simple decoder architecture that can be evaluated directly in a shader. Furthermore, since the learned features can be decoded continuously, it allows for random uv sampling and smooth transition between scales without needing any subsequent filtering. As a result, our neural material has a small memory footprint, can be decoded extremely fast adding a minimal computational overhead to the rendering pipeline.
科研通智能强力驱动
Strongly Powered by AbleSci AI