兴旺的
阿凡达
独创性
心理学
结构方程建模
变形杆菌
社会心理学
价值(数学)
计算机科学
人机交互
基因
机器学习
化学
心理治疗师
大肠杆菌
生物化学
创造力
作者
Seungjong Sun,Jang Hyun Kim,Kwan Min Lee,Dongyan Nan
标识
DOI:10.1108/intr-07-2022-0487
摘要
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative metaverse games that are thriving in academia and the industry. This study aims to develop an integrated model based on Yee's motivations and the Proteus effect to explore individuals' intentions of playing MMORPGs. Design/methodology/approach The data were gathered by conducting an online survey ( n = 441) for the players of World of Warcraft, an MMORPG. The collected data were analyzed with a structural equation model. Findings The outcomes of this research reveal that the Proteus effect positively influenced the intentions of the players to play the game via mediations of social, immersion, achievement motivations and enjoyment. Furthermore, the players influenced by the Proteus effect, which enables avatar embodiment and identification, exhibited a stronger intention to play MMORPGs. Originality/value This research is one of the first attempts to establish a theoretical framework involving the Proteus effect and Yee's motivations. In addition, the findings of this study imply that the Proteus effect should be considered when investigating the individual experience of metaverse games.
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