节拍器
注意缺陷多动障碍
考试(生物学)
社交技能
电子游戏
心理学
注意广度
精神科
听力学
医学
临床心理学
物理疗法
物理医学与康复
计算机科学
多媒体
认知
古生物学
节奏
内科学
生物
作者
SeongKi Kim,Jin-Ho Ryu,Youngchyul Choi,Yooseok Kang,Hongle Li,Kibum Kim
出处
期刊:IEEE Access
[Institute of Electrical and Electronics Engineers]
日期:2020-01-01
卷期号:8: 45996-46006
被引量:43
标识
DOI:10.1109/access.2020.2977688
摘要
Many children with attention deficit hyperactivity disorder (ADHD) perform poorly in their academic studies. They also have difficulties in their social lives due to a lack of interpersonal skills and this often continues into adult life. Appropriate early therapies and medications can be very beneficial. In this paper, we introduce and demonstrate the benefits of a new type of treatment, namely, an eye-contact game which successfully exploits mixed reality technology. None of the patients in our experiment were older than ten years of age. They were able to pay attention and sustain interest in the treatment sessions over a span of six weeks. After participating in the treatment sessions with our game, the omission/commission errors which were evaluated in an attention test taken by the experimental group decreased significantly and appeared within the normal range. In addition to the improvement in error rates, the mean response time to an interactive metronome test significantly decreased. Importantly, our game allows patients to conduct this treatment by themselves at home without professional assistance. To the best of our knowledge, this study is one of the first studies to use a mixed reality head-mounted display to treat children with attention deficit hyperactivity disorder and to prove its potential as a treatment for clinically diagnosed children.
科研通智能强力驱动
Strongly Powered by AbleSci AI