工作(物理)
任务(项目管理)
钥匙(锁)
工作设计
计算机科学
工作行为
工作业绩
知识管理
心理学
工作表现
社会心理学
管理
业务
工程类
工作满意度
计算机安全
经济
机械工程
工商管理
作者
M. Teresa Cardador,Gregory B. Northcraft,Jordan Whicker
标识
DOI:10.1016/j.hrmr.2016.09.014
摘要
A key assumption driving organizations' adoption of work gamification – applying principles of digital and computer games to work contexts – is that such efforts increase worker motivation, effectiveness, and performance. This paper presents a theory of work gamification, positioning work gamification as an intended enhancement of traditional performance management systems which promotes increased worker access to performance information, and improves task enjoyment. In addition to explaining why work gamification should be expected to have motivational and work effectiveness benefits, the theory also highlights the application and worker characteristics that may act as important boundary conditions to the efficacy of gamification applied to work. Theoretical and practical implications of work gamification are discussed.
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