渲染(计算机图形)
计算机科学
光辉
计算机图形学(图像)
可微函数
计算机视觉
人工智能
RGB颜色模型
计算机图形学
绘图
二进制数
全局照明
光场
四叉树
不透明度
代表(政治)
亮度
立体视
实时渲染
忠诚
可视化
高斯分布
三维计算机图形学
图形管道
交替帧渲染
算法
虚拟现实
源代码
作者
Kenji Tojo,Bernd Bickel,Nobuyuki Umetani
标识
DOI:10.48550/arxiv.2603.27151
摘要
Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, enable real-time rendering with high visual fidelity on sufficiently powerful graphics hardware. However, efficient online transmission and rendering across diverse platforms requires drastic model simplification, reducing the number of primitives by several orders of magnitude. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured set) of a small number of triangles with neural textures and binary opacity. We show that this binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without a mollifier (i.e., smooth rasterization). DiffSoup can be rasterized using standard depth testing, enabling seamless integration into traditional graphics pipelines and interactive rendering on consumer-grade laptops and mobile devices. Code is available at https://github.com/kenji-tojo/diffsoup.
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