The Effect of Virtual Intelligence Games Applied to Older Adults on Cognitive Skills

认知 医学 认知技能 认知心理学 应用心理学 发展心理学 心理学 精神科
作者
Meral Sertel,M. Ali Gündoğan,Beyzanur Bostanoğlu,Müberra Çolak
出处
期刊:Topics in Geriatric Rehabilitation [Lippincott Williams & Wilkins]
卷期号:41 (1): 65-76
标识
DOI:10.1097/tgr.0000000000000463
摘要

Objective : This study aimed to evaluate cognitive status, quality of life, and mood in older adults through intelligence games loaded onto smartphones. Methods : In this study, 60 older adults aged 65 and over, who voluntarily participated and visited the outpatient clinic of the Department of Physical Therapy and Rehabilitation at Kırıkkale University Faculty of Medicine, were evaluated. The sociodemographic information of the older adults such as age, height, weight, etc., was recorded. The cognitive statuses were assessed using the Mini-Mental State Examination (MMSE) and the Montreal Cognitive Assessment (MoCA), the quality of life was evaluated using the Nottingham Health Profile, and the depression statuses were assessed with the Geriatric Depression Scale (GDS). Those older adults meeting the inclusion criteria, with a MMSE score below 24, were included in the study, totaling 50 participants. Subsequently, the individuals were randomly divided into 2 groups: training and control, with each group consisting of 25 older adults. The training group was requested to play intelligence games developed by researchers and installed on their smartphones at least once a day for 8 weeks. Both the training and control groups were assessed using a questionnaire created before and after the training period. Results : According to the statistical analysis conducted, a significant difference was found between the training and control groups in the MMSE, MoCA, and GDS scores after the training. There was a significant difference found in the total score of sleep, emotional state, and overall quality of life ( P < .05), while no significant differences were detected among the other parameters ( P > .05). Conclusion : In conclusion, it was determined that technological advancements and the intelligence games loaded onto their smartphones, which they can access anytime and anywhere, improved the cognitive status of older adults in areas such as memory, attention, calculation, and shape matching and, it was observed that these activities enhanced their mood, sleep, and overall quality of life.
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