The Effect of Virtual Intelligence Games Applied to Older Adults on Cognitive Skills

认知 医学 认知技能 认知心理学 应用心理学 发展心理学 心理学 精神科
作者
Meral Sertel,M. Ali Gündoğan,Beyzanur Bostanoğlu,Müberra Çolak
出处
期刊:Topics in Geriatric Rehabilitation [Lippincott Williams & Wilkins]
卷期号:41 (1): 65-76 被引量:1
标识
DOI:10.1097/tgr.0000000000000463
摘要

Objective : This study aimed to evaluate cognitive status, quality of life, and mood in older adults through intelligence games loaded onto smartphones. Methods : In this study, 60 older adults aged 65 and over, who voluntarily participated and visited the outpatient clinic of the Department of Physical Therapy and Rehabilitation at Kırıkkale University Faculty of Medicine, were evaluated. The sociodemographic information of the older adults such as age, height, weight, etc., was recorded. The cognitive statuses were assessed using the Mini-Mental State Examination (MMSE) and the Montreal Cognitive Assessment (MoCA), the quality of life was evaluated using the Nottingham Health Profile, and the depression statuses were assessed with the Geriatric Depression Scale (GDS). Those older adults meeting the inclusion criteria, with a MMSE score below 24, were included in the study, totaling 50 participants. Subsequently, the individuals were randomly divided into 2 groups: training and control, with each group consisting of 25 older adults. The training group was requested to play intelligence games developed by researchers and installed on their smartphones at least once a day for 8 weeks. Both the training and control groups were assessed using a questionnaire created before and after the training period. Results : According to the statistical analysis conducted, a significant difference was found between the training and control groups in the MMSE, MoCA, and GDS scores after the training. There was a significant difference found in the total score of sleep, emotional state, and overall quality of life ( P < .05), while no significant differences were detected among the other parameters ( P > .05). Conclusion : In conclusion, it was determined that technological advancements and the intelligence games loaded onto their smartphones, which they can access anytime and anywhere, improved the cognitive status of older adults in areas such as memory, attention, calculation, and shape matching and, it was observed that these activities enhanced their mood, sleep, and overall quality of life.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
首席医官完成签到,获得积分10
刚刚
科研通AI2S应助ChemNiko采纳,获得10
刚刚
2秒前
ss完成签到,获得积分10
4秒前
Echoheart发布了新的文献求助10
6秒前
emilybei发布了新的文献求助10
7秒前
打打应助娜娜采纳,获得30
8秒前
司空剑封完成签到,获得积分10
8秒前
超哥完成签到,获得积分10
9秒前
苹果小蜜蜂完成签到,获得积分10
12秒前
孙淳完成签到,获得积分10
13秒前
13秒前
psj完成签到,获得积分10
14秒前
14秒前
15秒前
Kelly完成签到,获得积分10
15秒前
SJBio完成签到,获得积分10
15秒前
Heisenberg应助李杰采纳,获得10
16秒前
heniancheng完成签到 ,获得积分10
16秒前
shidi发布了新的文献求助10
17秒前
诶诶完成签到,获得积分10
17秒前
酷波er应助zc采纳,获得10
18秒前
板凳板凳完成签到 ,获得积分10
19秒前
Mike完成签到,获得积分10
19秒前
AU魏完成签到 ,获得积分10
20秒前
痴情志浩发布了新的文献求助10
21秒前
zyw完成签到 ,获得积分10
23秒前
杨依楠完成签到,获得积分10
23秒前
传奇3应助天天采纳,获得10
24秒前
月亮啊完成签到 ,获得积分10
25秒前
一只住在海边的猫完成签到,获得积分0
27秒前
ZZ完成签到,获得积分20
27秒前
可爱半鬼完成签到 ,获得积分10
28秒前
痴情志浩完成签到,获得积分10
29秒前
keyanxiaobai完成签到,获得积分10
31秒前
小龙虾完成签到,获得积分10
31秒前
wanglu完成签到,获得积分10
32秒前
33秒前
不能当饭吃完成签到,获得积分10
35秒前
lin完成签到,获得积分10
35秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Les Mantodea de Guyane Insecta, Polyneoptera 2000
The politics of sentencing reform in the context of U.S. mass incarceration 1000
基于非线性光纤环形镜的全保偏锁模激光器研究 800
Pulse width control of a 3-phase inverter with non sinusoidal phase voltages 777
Signals, Systems, and Signal Processing 610
Research Methods for Applied Linguistics: A Practical Guide 600
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 物理 内科学 复合材料 催化作用 物理化学 光电子学 电极 细胞生物学 基因 无机化学
热门帖子
关注 科研通微信公众号,转发送积分 6408020
求助须知:如何正确求助?哪些是违规求助? 8227183
关于积分的说明 17450238
捐赠科研通 5460861
什么是DOI,文献DOI怎么找? 2885857
邀请新用户注册赠送积分活动 1862214
关于科研通互助平台的介绍 1701980