能力(人力资源)
计算机科学
教育游戏
群体动态
群(周期表)
多媒体
人机交互
数学教育
心理学
知识管理
社会心理学
化学
有机化学
作者
Saba Bashiri,Saman Ebadi
标识
DOI:10.1080/10494820.2024.2428355
摘要
This study explored EFL learners’ pragmatic competence and their perceptions following game-based group dynamic assessment (GDA). Sixty upper-intermediate learners were randomly assigned to experimental and control groups. All groups were instructed via a digital game called Trace Effects. The experimental groups participated in a cumulative GDA course by receiving mediation from the instructor, whereas the control group lacked synchronous feedback. In addition to identifying a typology of mediational moves for the experimental group using microgenetic analysis, ANCOVA was conducted to find possible differences between the control and experimental groups. The results showed that the experimental group improved their pragmalinguistic and sociopragmatic competencies, indicating their microgenetic development. Additionally, the experimental group’s attitudes on this experience were explored using follow-up interviews. Some themes emerged from the qualitative data analysis, including the perceived merits and demerits of the game-based GDA experience. The study’s findings may provide instructors and teacher educators with pedagogical insights. In particular, teacher education programs can provide instructors with the skills to incorporate game-based language learning, DA, and programs on implementing mediational moves in DA and GDA.
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