选择架构
轻推理论
幸福
亲社会行为
简单(哲学)
互联网隐私
建筑
建议(编程)
业务
公共关系
法律与经济学
法学
营销
计算机科学
社会学
心理学
政治学
社会心理学
历史
考古
哲学
程序设计语言
认识论
出处
期刊:Science
[American Association for the Advancement of Science]
日期:2018-08-03
卷期号:361 (6401): 431-431
被引量:305
标识
DOI:10.1126/science.aau9241
摘要
For some, the world is becoming increasingly complicated in that there are ever greater responsibilities, from selecting health insurance to figuring out how much to save for retirement. Ten years ago, my friend (and Harvard law professor) Cass Sunstein and I published a book called Nudge: Improving Decisions About Health, Wealth, and Happiness that offered a simple idea. By improving the environment in which people choose—what we call the “choice architecture”—they can make wiser choices without restricting any options. The Global Positioning System (GPS) technology on smartphones is an example. You decide where you want to go, the app offers possible routes, and you are free to decline the advice if you decide to take a detour. Sunstein and I stressed that the goal of a conscientious choice architect is to help people make better choices “as judged by themselves.” But what about activities that are essentially nudging for evil? This “sludge” just mucks things up and makes wise decision-making and prosocial activity more difficult.
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