渲染(计算机图形)
细分
计算机科学
扫描线
计算机图形学(图像)
交替帧渲染
实时渲染
计算机图形学
分段
算法
同种类的
平铺渲染
软件渲染
计算机视觉
数学
像素
三维计算机图形学
数学分析
考古
组合数学
灰度
历史
作者
Y. Kamen,Leon A. Shirman
摘要
Based on the error analysis of line segment rendering, we propose a new approach to piecewise linear approximation that proves significantly more efficient than previous solutions and allows the maintenance of any degree of accuracy. The major idea uses triangle subdivision versus scanline subdivision, computing the number of subtriangles based on the ratio of homogeneous coordinates. We show that it is possible to reduce the number of divisions by several orders of magnitude and still maintain high-quality rendering.
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