混合现实
手势
增强现实
文化遗产
阿凡达
讲故事
自然(考古学)
参与式设计
互动艺术
人机交互
视觉艺术
多媒体
心理学
计算机科学
艺术
叙述的
工程类
地理
考古
艺术史
表演艺术
平行线
机械工程
计算机视觉
文学类
作者
Xabier Olaz,Ricardo Garcı́a,Amalia Ortiz,Sebastián Marichal,Jesús Villadangos,Óscar Ardaiz,Asier Marzo
摘要
Interactive technologies, such as mixed-reality and natural interactions with avatars, can enhance cultural heritage and the experience of visiting a museum. In this paper, we present the design rationale of an interactive experience for a cultural heritage place in the church of Roncesvalles at the beginning of Camino de Santiago. We followed a participatory design with a multidisciplinary team which resulted in the design of a spatial augmented reality system that employs 3D projection mapping and a conversational agent acting as the storyteller. Multiple features were identified as desirable for an interactive experience: interdisciplinary design team; in-situ; mixed reality; interactive digital storytelling; avatar; tangible objects; gestures; emotions and groups. The findings from a workshop are presented for guiding other interactive cultural heritage experiences.
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