唤醒
情绪识别
计算机科学
信号(编程语言)
认知心理学
心理学
语音识别
社会心理学
程序设计语言
作者
Rongyang Li,Jianguo Ding,Huansheng Ning
标识
DOI:10.1109/taffc.2023.3265008
摘要
Emotional arousal, an essential dimension of game users’ experience, plays a crucial role in determining whether a game is successful. Game users’ emotion arousal assessment (GUEA) is of great importance. However, GUEA often faces challenges, such as selecting emotion-inducing games, labeling emotional arousal, and improving accuracy. In this study, the scheme for verifying the effectiveness of emotion-induced games is proposed so that the selected games can induce the target emotions. In addition, the personalized arousal label generation method is developed to reduce the errors caused by individual differences among subjects. Furthermore, to improve the accuracy of GUEA, the Breath Rate Variability (BRV) signal is used as a GUEA indicator along with commonly used physiological signals. Comparative experiments on GUEA based on multimodal physiological signals are conducted. The experimental result shows that the accuracy of GUEA is improved by adding the BRV signal, up to 92%.
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