虚拟现实
适应性
任务(项目管理)
背景(考古学)
计算机科学
渲染(计算机图形)
人机交互
培训(气象学)
工程类
人工智能
生态学
古生物学
物理
系统工程
气象学
生物
作者
Sameeran G. Kanade,Vincent G. Duffy
标识
DOI:10.1016/j.ergon.2024.103548
摘要
As the cost of rendering immersive virtual reality goes down, VR technology has the potential to improve the learning outcomes of educational and training programs. In this context, it is important to identify the advantages and pitfalls of using VR as a training tool. This review is an attempt to evaluate VR technology as a training tool and various factors that impact its effectiveness. It was found that virtual reality has been used and tested extensively in surgical training with mixed results. Apart from the effectiveness and the cost of VR as a training tool, the other factors that will influence the widespread adoption of this technology for training are skill retention and task interruption. If VR is to be used for longer training sessions, interruptions are inevitable in the form of restroom breaks, texting etc., and hence it is important to study their impact on learning outcomes. Hence, a brief review of these topics in the context of VR and learning has been included in this study. In conclusion, it was found that although the use of VR as a training tool holds a lot of promise, its widespread adoption will depend on its adaptability to different training settings and its impact on learning outcomes, including factors like skill retention and task interruption.
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