医学
宫内节育器
焦虑
虚拟现实
物理疗法
医疗保健
生殖健康
卫生服务
护理部
医疗急救
服务(商务)
计划生育
患者满意度
家庭医学
年轻人
人口
患者体验
情感(语言学)
病人护理
梅德林
项目评估
作者
Jessica Collins,Nicole Alexiuk,Joanna Burgess,Gurmit Jagjit Singh,Kimberley Forbes,Praveen Jayadeva,Sara Day
标识
DOI:10.1136/bmjsrh-2025-203145
摘要
BACKGROUND: Intrauterine devices (IUDs) are highly effective contraceptives, yet the procedures can be associated with discomfort, anxiety and pain, which deter uptake and continuation. By providing immersive, multisensory distraction, virtual reality (VR) use during IUD procedures has demonstrated multiple benefits, including reducing pain and anxiety. We evaluated the feasibility, acceptability and service impact of using VR during IUD procedures in a sexual and reproductive health clinic in London, UK. METHODS: VR was offered to patients attending IUD clinics between 20/11/24 and 05/11/25 . Patients and healthcare staff completed feedback questionnaires assessing their experience and perceived impact of VR, procedural anxiety and pain scores, and barriers and facilitators to implementation. Consultation durations were compared between the VR (20/11/24-05/11/25) and pre-VR (1/8/24-31/10/24) periods. RESULTS: Of 235 patients offered VR, 177 (75%) accepted. Among VR acceptors, 93% (165/177) would use it again, 96% (170/177) would recommend it and 86% (80/93) reported that it provided a superior experience to previous fitting(s). All staff reported that VR was helpful, improved care and increased positive feedback, and 80% (12/15) felt it helped them perform their role more effectively.Baseline anxiety scores were higher among VR acceptors (mean=56.7/100, SD=26.8) than decliners (mean=46.2/100, SD=30.6) (p=0.02) and 87% of VR acceptors felt it reduced their anxiety. Appointment durations did not appreciably differ between pre-VR (36.5 min) versus VR (37 min) periods. CONCLUSIONS: VR as a non-pharmacological adjunct in National Health Service IUD clinics was feasible and acceptable among patients and clinicians, without prolonging appointments. Patients who accepted VR reported higher baseline anxiety than decliners, and the majority perceived VR reduced anxiety and provided a superior experience.
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