阈限
叙述的
社会学
空格(标点符号)
性别研究
身份(音乐)
游戏研究
电子游戏
媒体研究
社会心理学
美学
心理学
人类学
艺术
多媒体
语言学
哲学
文学类
计算机科学
作者
Saralyn McKinnon-Crowley
标识
DOI:10.1177/0891241619864405
摘要
This scholarly personal narrative (Nash 2004) draws on the author’s experiences as a woman in a male-dominated gaming community. In such a space, being a woman who plays the game problematizes notions of gender for both the author and for her most-often male opponents. When playing the game, she operates in a liminal space between expert and outsider because of her gender identity. At the same time, her gender troubles her men opponents. She discusses her struggles for acceptance in this community and how her notions and enactment of gender have changed as a result of her experiences. In the article, the author explains the social norms of the game and the demographic breakdown of the game’s players; to accomplish this, the author shares stories from her time as a player.
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