计算机科学
运动规划
机器人
地形
移动机器人
平面图(考古学)
路径(计算)
人工智能
平面布置图
地理
程序设计语言
嵌入式系统
地图学
考古
标识
DOI:10.1109/robot.1994.351061
摘要
The task of planning trajectories for a mobile robot has received considerable attention in the research literature. Most of the work assumes the robot has a complete and accurate model of its environment before it begins to move; less attention has been paid to the problem of partially known environments. This situation occurs for an exploratory robot or one that must move to a goal location without the benefit of a floorplan or terrain map. Existing approaches plan an initial path based on known information and then modify the plan locally or replan the entire path as the robot discovers obstacles with its sensors, sacrificing optimality or computational efficiency respectively. This paper introduces a new algorithm, D*, capable of planning paths in unknown, partially known, and changing environments in an efficient, optimal, and complete manner.< >
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