Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

计算机科学 人工智能 一致性(知识库) 匹配(统计) 先验与后验 渲染(计算机图形) 量化(信号处理) 机器学习 数据一致性 自回归模型 不完美的 记忆模型 数据建模 真实世界数据 一致性模型 限制 基础(拓扑) 在飞行中 合成数据 推论 数据挖掘 蒸馏
作者
Zile Wang,Zexiang Liu,Jaixing Li,Kaichen Huang,Baixin Xu,Fei Kang,Mengyin An,Peiyu Wang,Biao Jiang,Yichen Wei,Yidan Xietian,Jiangbo Pei,Liang Hu,Boyi Jiang,Hua Dan Xue,Zidong Wang,Haofeng Sun,Wei Li,Wanli Ouyang,Xianglong He
出处
期刊:Cornell University - arXiv [Cornell University]
标识
DOI:10.48550/arxiv.2604.08995
摘要

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
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