强化学习
地震(自然现象)
计算机科学
锦标赛
人口
人工智能
钢筋
人机交互
心理学
数学
社会心理学
人口学
地震学
社会学
地质学
组合数学
作者
Max Jaderberg,Wojciech Marian Czarnecki,Iain Dunning,Luke Marris,Guy Lever,Antonio García Castañeda,Charles Beattie,Neil C. Rabinowitz,Ari S. Morcos,Avraham Ruderman,Nicolas Sonnerat,Tim Green,Louise Deason,Joel Z. Leibo,David Silver,Demis Hassabis,Koray Kavukcuoglu,Thore Graepel
出处
期刊:Science
[American Association for the Advancement of Science (AAAS)]
日期:2019-05-30
卷期号:364 (6443): 859-865
被引量:650
标识
DOI:10.1126/science.aau6249
摘要
Artificial teamwork Artificially intelligent agents are getting better and better at two-player games, but most real-world endeavors require teamwork. Jaderberg et al. designed a computer program that excels at playing the video game Quake III Arena in Capture the Flag mode, where two multiplayer teams compete in capturing the flags of the opposing team. The agents were trained by playing thousands of games, gradually learning successful strategies not unlike those favored by their human counterparts. Computer agents competed successfully against humans even when their reaction times were slowed to match those of humans. Science , this issue p. 859
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