渲染(计算机图形)
计算机科学
计算机视觉
交替帧渲染
人工智能
计算机图形学(图像)
实时渲染
平铺渲染
三维渲染
并行渲染
基于图像的建模与绘制
软件渲染
虚拟现实
感知
计算机图形学
心理学
三维计算机图形学
神经科学
作者
Xiaoxu Meng,Ruofei Du,Amitabh Varshney
标识
DOI:10.1109/tvcg.2020.2973442
摘要
Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions. Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveraging ocular dominance - the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (with higher detail) for the dominant eye than the non-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performance while preserving the same level of perceived visual quality.
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