Martin Pražák,Mungo Pay,Damien Maupu,Davide Vercelli,Ian Brent Masters
标识
DOI:10.1145/2775280.2792553
摘要
Large virtual worlds require large virtual crowds. One of the main themes of Exodus is a clash of ancient civilisations, represented via virtual background crowds in a large number of shots. To generate these crowds, we used an in-house crowd solution, whose development was aimed at background crowds for photorealistic scenes.