公共物品
公共物品游戏
程式化事实
心理学
动作(物理)
困境
亲社会行为
传递关系
社会心理学
偏爱
囚徒困境
利润(经济学)
特质
现象
微观经济学
经济
博弈论
计算机科学
认识论
哲学
物理
数学
量子力学
组合数学
程序设计语言
宏观经济学
作者
Chen Shen,Zhixue He,Hao Guo,Shuyue Hu,Jun Tanimoto,Лей Ши,Petter Holme
标识
DOI:10.1073/pnas.2412195121
摘要
Stylized experiments, the public goods game and its variants thereof, have taught us the peculiar reproducible fact that humans tend to cooperate (or contribute to shared resources) more than expected from economically rational assumptions. There have been two competing explanations for this phenomenon: Either cooperating is an innate human trait (the prosocial preference hypothesis) or a transitory effect while learning the game (the confused learner hypothesis). We use large-scale experimental data in the two-player version of the public goods game—the prisoner’s dilemma—from an experimental design to distinguish between these two hypotheses. By monitoring the effects of zealots (persistently cooperating bots) and varying the participants’ awareness of them, we find a considerably more complex scenario than previously reported. People indeed have a prosocial bias, but not to the degree that they always forego taking action to increase their profit. While our findings end the simplistic theorizing of prosociality, an observed positive, cooperative response to zealots has actionable policy implications.
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