忽视
康复
虚拟现实
电子游戏
任务(项目管理)
心理学
物理医学与康复
方向(向量空间)
冲程(发动机)
计算机科学
医学
人机交互
多媒体
神经科学
几何学
数学
管理
精神科
工程类
经济
机械工程
作者
Hanne Huygelier,Brenda Schraepen,Christophe Lafosse,Nathalie Vaes,Fabienne Schillebeeckx,Karla Michiels,Eline Note,Vero Vanden Abeele,Raymond van Ee,Céline R. Gillebert
标识
DOI:10.1080/23279095.2020.1821030
摘要
Immersive virtual reality (IVR) may boost neglect recovery, as it can provide an engaging experience in a 3D environment. We designed an IVR rehabilitation game for neglect patients using the Oculus Rift. Multisensory cues were presented in the neglected visual field in a patient-tailored way. We acquired pilot data in 15 neurologically healthy controls and 7 stroke patients. First, we compared cybersickness before and after VR exposure. Second, we assessed the user experience through a questionnaire. Third, we tested whether neglect symptoms corresponded between the VR game and a computerized cancelation task. Fourth, we evaluated the effect of the multisensory cueing on target discrimination. Last, we tested two algorithms to tailor the game to the characteristics of the neglected visual field. Cybersickness significantly reduced after VR exposure in six stroke patients and was low in healthy controls. Patients rated the user experience neutral to positive. In addition, neglect symptoms were consistent between a computerized cancelation and VR rehabilitation task. The multisensory cue positively affected target discrimination in the game and we successfully presented sensory stimulation to the neglected visual field in a patient-tailored way. Our results show that it is promising to use gamified patient-tailored immersive VR for neglect rehabilitation.
科研通智能强力驱动
Strongly Powered by AbleSci AI