进化动力学
进化博弈论
图形
模仿
协调博弈
自然选择
重复博弈
选择(遗传算法)
计算机科学
数理经济学
博弈论
数学
理论计算机科学
人工智能
人口
生物
人口学
神经科学
社会学
作者
Hisashi Ohtsuki,Martin A. Nowak
标识
DOI:10.1098/rspb.2006.3576
摘要
Traditional evolutionary game theory explores frequency-dependent selection in well-mixed populations without spatial or stochastic effects. But recently there has been much interest in studying the evolutionary game dynamics in spatial settings, on lattices and other graphs. Here, we present an analytic approach for the stochastic evolutionary game dynamics on the simplest possible graph, the cycle. For three different update rules, called ‘birth–death’ (BD), ‘death–birth’ (DB) and ‘imitation’ (IM), we derive exact conditions for natural selection to favour one strategy over another. As specific examples, we consider a coordination game and Prisoner's Dilemma. In the latter case, selection can favour cooperators over defectors for DB and IM updating. We also study the case where the replacement graph of evolutionary updating remains a cycle, but the interaction graph for playing the game is a complete graph. In this setting, all three update rules lead to identical conditions in the limit of weak selection, where we find the ‘1/3-law’ of well-mixed populations.
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