虚拟现实
背景(考古学)
可视化
计算机科学
人机交互
混合现实
可扩展性
多媒体
教学模拟
高等教育
人工智能
政治学
数据库
生物
古生物学
法学
作者
Christian Pierce Fabris,Joseph A. Rathner,Angelina Y. Fong,Charles P. Sevigny
标识
DOI:10.30722/ijisme.27.08.006
摘要
Virtual reality (VR) is an interactive experience which immerses the user in a digital environment through a sense of presence. In the context of providing an active learning experience, virtual reality has the potential to improve learning outcomes for biomedical science students as it allows the visualisation of and interaction with digital representations of dynamic objects and complex concepts. Studies in bioscience and medical education have shown mixed results pertaining to the benefits of VR as a learning tool. This review aims to consolidate how VR succeeded or failed in improving learning outcomes, and assesses the issue of VR scalability for the ever-growing cohorts in tertiary bioscience courses.
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