满足
功能可见性
背景(考古学)
心理学
游戏娱乐
互动性
透视图(图形)
感知
社会心理学
娱乐业
广告
业务
认知心理学
多媒体
计算机科学
古生物学
艺术
人工智能
神经科学
视觉艺术
生物
作者
Jie Zhang,Yinghan Xu,Lingfeng Dong,Qingqi Long
出处
期刊:Industrial Management and Data Systems
[Emerald Publishing Limited]
日期:2023-05-15
卷期号:123 (6): 1649-1669
被引量:19
标识
DOI:10.1108/imds-08-2022-0513
摘要
Purpose This study aims to explore whether gratification matters in influencing consumers' attitudes towards purchase in the context of livestream shopping and the antecedents that lead to consumers' gratification perceptions. Design/methodology/approach Four technology affordances (i.e. modality affordance, agency affordance, interactivity affordance and navigability affordance) and two gratifications (information gratification and entertainment gratification) are identified, and the relationships among the technology affordances, gratifications and purchase intention are examined. The model is tested using structural equation modeling. Findings The result shows that both information and entertainment gratification are positively associated with consumer purchase intention. No significant results have been uncovered with the relationship between interactivity affordance and entertainment gratification, while the rest relationships of gratification and its antecedents are positively associated. Originality/value The findings of this study uncover the antecedents and consequences of gratification in the context of livestreaming from technology affordance perspective. The uncovered relationships among technology affordance, gratification, purchase intention as well as the moderation roles aroused by price consciousness contribute to the extant literature.
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