Changes in Cue-Induced, Prefrontal Cortex Activity with Video-Game Play

电子游戏 眶额皮质 心理学 功能磁共振成像 渴求 大脑活动与冥想 前额叶皮质 神经科学 上瘾 多媒体 脑电图 认知 计算机科学
作者
Doug Hyun Han,Yang‐Soo Kim,Yong Sik Lee,Kyung Joon Min,Perry F. Renshaw
出处
期刊:Cyberpsychology, Behavior, and Social Networking [Mary Ann Liebert, Inc.]
卷期号:13 (6): 655-661 被引量:165
标识
DOI:10.1089/cyber.2009.0327
摘要

Brain responses, particularly within the orbitofrontal and cingulate cortices, to Internet video-game cues in college students are similar to those observed in patients with substance dependence in response to the substance-related cues. In this study, we report changes in brain activity between baseline and following 6 weeks of Internet video-game play. We hypothesized that subjects with high levels of self-reported craving for Internet video-game play would be associated with increased activity in the prefrontal cortex, particularly the orbitofrontal and anterior cingulate cortex. Twenty-one healthy university students were recruited. At baseline and after a 6-week period of Internet video-game play, brain activity during presentation of video-game cues was assessed using 3T blood oxygen level dependent functional magnetic resonance imaging. Craving for Internet video-game play was assessed by self-report on a 7-point visual analogue scale following cue presentation. During a standardized 6-week video-game play period, brain activity in the anterior cingulate and orbitofrontal cortex of the excessive Internet game-playing group (EIGP) increased in response to Internet video-game cues. In contrast, activity observed in the general player group (GP) was not changed or decreased. In addition, the change of craving for Internet video games was positively correlated with the change in activity of the anterior cingulate in all subjects. These changes in frontal-lobe activity with extended video-game play may be similar to those observed during the early stages of addiction.
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