Physical demands during 3×3 international male and female basketball games are partially impacted by competition phase but not game outcome

篮球 竞赛(生物学) 人气 心理学 跳跃的 结果(博弈论) 物理疗法 应用心理学 广告 模拟 社会心理学 计算机科学 数学 医学 地理 业务 生态学 考古 数理经济学 生物 生理学
作者
Davide Ferioli,Ermanno Rampinini,Daniele Conte,Diego Rucco,Marco Romagnoli,Aaron T. Scanlan
出处
期刊:Biology of Sport [Termedia Publishing House]
卷期号:40 (2): 377-387 被引量:13
标识
DOI:10.5114/biolsport.2023.116012
摘要

Despite the increased popularity and number of international competitions for 3 × 3 basketball, the precise physical demands of this sport are not well described. Therefore, this study aimed to quantify the physical demands of 3 × 3 basketball games according to game outcome and competition phase. Following an observational design, video footage from 27 games were analysed from 104 international 3 × 3 basketball players (n = 52 male and n = 52 female players) belonging to 26 national teams (n = 13 male and n = 13 female teams) during the 2019 FIBA 3 × 3 World Cup. Manual frame-by-frame time-motion analyses were conducted to determine the relative frequency (n · min-1) and duration (% of live playing time) for several physical demand variables to make comparisons according to game outcome (win vs. loss) and competition phase (group games vs. finals games). Linear mixed models for repeated measures and effect size analyses revealed non-significant, trivial-small differences in physical demands between games that were won and lost. Regarding competition phase, male players completed more high-intensity activity (sprinting, high-intensity specific movements, and jumping) but spent a greater proportion of playing time jumping and performing recovery activities (standing/ walking) during finals games than group games (P < 0.05, small), while female players performed more low-intensity activity (jogging and low-intensity specific movements) during group games than finals games (P < 0.05, small). These findings indicate that the physical capabilities of male and female 3 × 3 basketball players may not be the determining factor for team success in games and players can mostly maintain activity outputs across phases of tournament play conducted at the highest international standard.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
不懂科研完成签到,获得积分10
1秒前
Begonia发布了新的文献求助10
1秒前
1秒前
2秒前
领导范儿应助GSH采纳,获得50
3秒前
初景发布了新的文献求助10
3秒前
樂一发布了新的文献求助10
4秒前
19发布了新的文献求助10
4秒前
英勇的绮烟完成签到 ,获得积分10
4秒前
破军发布了新的文献求助10
6秒前
7秒前
8秒前
Ke01发布了新的文献求助10
8秒前
科研通AI2S应助独特的雯采纳,获得10
8秒前
9秒前
10秒前
11秒前
tuiiii完成签到,获得积分10
12秒前
今后应助For采纳,获得10
12秒前
yy发布了新的文献求助10
12秒前
守望发布了新的文献求助10
13秒前
文静的翠彤完成签到 ,获得积分10
13秒前
13秒前
欣喜的雪青完成签到 ,获得积分10
14秒前
14秒前
烟花应助腻腻采纳,获得10
14秒前
李爱国应助doby采纳,获得30
14秒前
FashionBoy应助搬砖工人采纳,获得10
14秒前
15秒前
rby发布了新的文献求助10
15秒前
上官若男应助KJ采纳,获得30
16秒前
16秒前
在水一方应助TT采纳,获得10
16秒前
16秒前
糖醋排骨发布了新的文献求助10
17秒前
华仔应助空空采纳,获得10
17秒前
魔幻半仙发布了新的文献求助10
18秒前
一群小怪发布了新的文献求助10
18秒前
苗觉觉发布了新的文献求助10
19秒前
19秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Navigating Normative Orders. Interdisciplinary Perspectives 800
Organizational Behavior 510
Management and the Arts 510
Matrix Methods in Data Mining and Pattern Recognition Second Edition 510
CLSI VET01S-2024 Performance Standards for Antimicrobial Disk and Dilution Susceptibility Tests for Bacteria Isolated From Animals (7th Ed) 500
A Case Study on Hotels as Noncongregate Emergency Living Accommodations for Returning Citizens 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7757848
求助须知:如何正确求助?哪些是违规求助? 9304235
关于积分的说明 20279004
捐赠科研通 7341684
什么是DOI,文献DOI怎么找? 3312079
关于科研通互助平台的介绍 2462766
邀请新用户注册赠送积分活动 2325886