自闭症谱系障碍
工艺
电子游戏
心理学
社交技能
游戏
社会交往
复制(统计)
自闭症
计算机科学
发展心理学
多媒体
视觉艺术
医学
艺术
病毒学
作者
Lee Cadieux,Mickey Keenan
出处
期刊:JMIR serious games
[JMIR Publications]
日期:2020-05-04
卷期号:8 (2): e14369-e14369
被引量:19
摘要
In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
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