强化学习
计算机科学
人工智能
托换
完美信息
不完美的
人机交互
刮擦
工程类
数学
语言学
操作系统
哲学
数理经济学
土木工程
作者
Julien Pérolat,Bart De Vylder,Daniel Hennes,Eugene Tarassov,Florian Strub,Vincent C. J. de Boer,Paul Müller,Jerome T. Connor,Neil Burch,Thomas Anthony,Stephen McAleer,Romuald Élie,Sarah H. Cen,Zhe Wang,Audrūnas Gruslys,Aleksandra Malysheva,Mina Khan,Sherjil Ozair,Finbarr Timbers,Toby Pohlen
出处
期刊:Science
[American Association for the Advancement of Science]
日期:2022-12-01
卷期号:378 (6623): 990-996
被引量:144
标识
DOI:10.1126/science.add4679
摘要
We introduce DeepNash, an autonomous agent that plays the imperfect information game Stratego at a human expert level. Stratego is one of the few iconic board games that artificial intelligence (AI) has not yet mastered. It is a game characterized by a twin challenge: It requires long-term strategic thinking as in chess, but it also requires dealing with imperfect information as in poker. The technique underpinning DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego through self-play from scratch. DeepNash beat existing state-of-the-art AI methods in Stratego and achieved a year-to-date (2022) and all-time top-three ranking on the Gravon games platform, competing with human expert players.
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