久坐行为
体力活动
心理学
自闭症
偏爱
健康
公共卫生
发展心理学
医学
物理医学与康复
护理部
精神科
心理干预
经济
微观经济学
作者
Dae‐Hyoung Lee,Georgia C. Frey,Patrick C. Shih
标识
DOI:10.1249/jes.0000000000000353
摘要
Abstract Physical inactivity and sedentarism among autistic adults are a growing public health concern. Focusing on the integration of behavior change theories and emphasizing the unique preference for visuospatial learning and gaming technology, we hypothesize that gamified mobile health (mHealth) applications can be effective at increasing free-living physical activity and reducing sedentary behavior in autistic adults.
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